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> "Cripple the iOS web browser just enough that web apps trying to have native style performance will struggle."

Are you saying that web apps run on android browser smoother than on iOs Safari? I don't think so...

> "Ban Flash. Biggest competition for apps".

I think Flash was banned because it's crap in terms of security and battery drainer, not much because its a competition to apps.

You seem to be pretty bias in your comments...



The statement of discussion was

> User experience is what Apple puts above pretty much everything else, and they’ve decided that they don’t like it the experience available through the ad-supported web, and so they’re going to do something about it.

My points were evidence to the contrary of that statement. I was not discussing the motivations of Google in regards to their users.

My point is that Apple's business model is about expansive control of a highly profitable user base. It uses an expensive device purchase(which increases the pain point of a user leaving) through aggressive marketing to attempt to be the primary source of as many monetary behaviors of that user as possible.

Flash(and upcoming AIR) was at the time a true contender for becoming the cross platform desktop/native type application interface. Once Apple banned Flash, companies moved away from the platform and it withered.

Since you brought up the Android browser, we can use it as an example of a company who would prefer to increase the use of the web. Google actively tries to increase adoption of the mobile Chrome browser as it cannot control the the updating schedules of phone vendors. Bases upon browser statistics it appears Google is having some success.

http://gs.statcounter.com/#mobile_browser-US-monthly-201406-...

Google is not any better, but we can look at the difference in their behavior as an example of a difference in business model. Google and Facebook are somewhat dependent(at this time) on some attributes of the web. This difference in these companies(including Apple) can be shown in their support for deep linking.

http://www.adweek.com/socialtimes/james-turner-urx-deep-link...

And to prove I am not picking on Apple directly, part of Google's business model is to leverage their search results to expand into other monetary behaviors of their users as well.

http://www.theverge.com/2015/5/15/8613839/google-adding-buy-...

Technology implementations by large tech companies are typically more indicative of their business intentions as opposed to their abilities. I'm not saying that Apple is any worse than any other company. Only that their particular business model at this time is, in my opinion, the most dangerous to the overall ecosystem and tech economy.


"Flash(and upcoming AIR) was at the time a true contender for becoming the cross platform desktop/native type application interface. Once Apple banned Flash, companies moved away from the platform and it withered."

Simply not true. Flash continued to be made available for Android, and Adobe boasted of the number of installs it would have (200m by the end of 2011, it claimed [1]). Apple had, and has, a small share of the mobile and desktop market. But nobody could get Flash to work well on mobile. That is why it died.

[1] http://www.theguardian.com/technology/blog/2011/feb/14/mobil... (disclosure: by me. I was there.)


Your points offered absolutely no evidence, except to your own bias.




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