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I'm a big mmo player, fwiw. And it's part of what got me to the conclusion that gaming has become a chore.

The devs behind World of Warcraft have spent a lot of time trying to balance "grind" with "skipping grind". Making it easier to skip the "un-fun" parts of the game; all that assuming that the un-fun parts of the game are necessary to begin with.

However, here we're just talking about game design. In the case of P2W moneygrabs, we're talking about evil behaviour.



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