Insofar as programming involves problem solving I believe the answer is an unqualified "yes".
In _The Psychedelic Explorer's Guide: Safe, Therapeutic, and Sacred Journeys_ by James Fadiman, Ph.D a chapter is devoted to discussing the results of a study on the use of the psychedelic substance mescaline to enhance creative problem solving.
This study was conducted at the Institute for Psychedelic Research at San Francisco State University.
I'll quote at length from the book chapter:
"The participants were 26 men engaged in a variety of professional occupations: 16 engineers, one engineer-physicist, two mathematicians, two architects, one psychologist, one furniture designer, one commercial artist, one sales manager, and one personnel manager."
"Nineteen of the subjects have no previous experience with psychedelics."
The subjects were selected based on their psychological stability and motivation to solve a specific problem they had at work.
They met in small groups for several days before the psychedelic session and were told what to expect and given instructions in the use of the drug-effect for problem solving.
The subjects were given 200 milligrams of mescaline.
After six weeks the subjects were given questionnaires on how the effects of the session had effected their ongoing creative ability as well as how valid and acceptable the solutions conceived during the session seemed to them at that time.
Some (but not all) examples of solutions obtained by the subjects under the drug-effect:
* A new approach to the design of a vibratory microtome
* A commercial building design, accepted by the client
* A mathematical theorem regarding NOR-gate circuits
* Design of a linear electron accelerator beam-steering device
There are several tables full of numerical data. Table names include "Application of Solutions Obtains in Experimental Sessions" and "Work Performance Since Session".
My conclusion:
Psychedelic substances can be used to enhance creativity - but as always who is using them and how they go about it makes all the difference.
Quotes from the above article that I feel are most salient for this discussion of drugs, creativity and problem solving:
"As explained in Shanon (1998b), ayahuasca can also induce very impressive ideations. It is very typical for ayahuasca drinkers to report that the brew makes them think faster and better -- indeed, makes them more intelligent. Several of my informants reported the feeling of potentially being able to know everything; I too had this experience. While, this overall feeling is not objectively provable, my data do reveal some ideations which are truly impressive. Especially let me mention philosophical insights attained by drinkers without prior formal education. Some of these resemble ideas encountered in classical works as those of Plato, Plotinus, Spinoza and Hegel. Significant insights are more likely to be encountered in domains in which drinkers have special competence. Personally, with ayahuasca, I had many insights regarding my professional field of expertise and to which, following further critical scrutiny, I still hold. I have heard the same from other persons."
In _The Psychedelic Explorer's Guide: Safe, Therapeutic, and Sacred Journeys_ by James Fadiman, Ph.D a chapter is devoted to discussing the results of a study on the use of the psychedelic substance mescaline to enhance creative problem solving.
http://www.amazon.com/Psychedelic-Explorers-Guide-Therapeuti...
This study was conducted at the Institute for Psychedelic Research at San Francisco State University.
I'll quote at length from the book chapter: "The participants were 26 men engaged in a variety of professional occupations: 16 engineers, one engineer-physicist, two mathematicians, two architects, one psychologist, one furniture designer, one commercial artist, one sales manager, and one personnel manager."
"Nineteen of the subjects have no previous experience with psychedelics."
The subjects were selected based on their psychological stability and motivation to solve a specific problem they had at work.
They met in small groups for several days before the psychedelic session and were told what to expect and given instructions in the use of the drug-effect for problem solving.
The subjects were given 200 milligrams of mescaline.
After six weeks the subjects were given questionnaires on how the effects of the session had effected their ongoing creative ability as well as how valid and acceptable the solutions conceived during the session seemed to them at that time.
Some (but not all) examples of solutions obtained by the subjects under the drug-effect:
* A new approach to the design of a vibratory microtome
* A commercial building design, accepted by the client
* A mathematical theorem regarding NOR-gate circuits
* Design of a linear electron accelerator beam-steering device
There are several tables full of numerical data. Table names include "Application of Solutions Obtains in Experimental Sessions" and "Work Performance Since Session".
My conclusion: Psychedelic substances can be used to enhance creativity - but as always who is using them and how they go about it makes all the difference.