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Thanks!

It's fuzzy, but I think it was because I was learning GB assembly while working on shaders in Houdini or something (I'm a tech artist). The two worlds collided in my head, saw that there's no native multiplication on the GB, and figured it'd be a fun problem.



As someone with a similar background (graphics programmer) it sure seems like a fun problem.

I honestly found the lack of multiplication instruction quite surprising. I did not know that!




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