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I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]?

[1] https://nim-lang.org/

[2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg

[3] https://www.youtube.com/watch?v=Cdr4-cOsAWA



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