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I found X-Plane VR useful for practicing basic traffic pattern work.

But it definitely needed to be VR to be helpful, to see your relative position vs the airport and runway, pattern altitude, etc.

Did not help with stalls or landings, which are more based on the feel of the aircraft.



> But it definitely needed to be VR to be helpful

Head tracking (like TrackIR) is another option, perhaps even better than VR for flight sims because you can see your hand and your controllers.


I’d disagree having used both there is a step change in perception between TrackIR and VR. It’s the difference in peering through a window that doesn’t move 1:1 with your head movements versus sitting in the cockpit.


Stalls are very easy to feel in DCS World with Simshaker/SoundModule, and a couple of under-seat transducers.




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