GoldenEye has a surprising amount of stuff "left over" on the cartridge (levels, meshes, weapons, scripts) which people have been digging out for years: http://tcrf.net/Goldeneye_007
It would be really interesting to know about the environment that generated something like that.
Time was probably at a much bigger premium than cartridge space while it was under development, as I don't remember hearing that later Rare games had quite so much left over in them.
It would be really interesting to know about the environment that generated something like that.
Time was probably at a much bigger premium than cartridge space while it was under development, as I don't remember hearing that later Rare games had quite so much left over in them.