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GoldenEye has a surprising amount of stuff "left over" on the cartridge (levels, meshes, weapons, scripts) which people have been digging out for years: http://tcrf.net/Goldeneye_007

It would be really interesting to know about the environment that generated something like that.

Time was probably at a much bigger premium than cartridge space while it was under development, as I don't remember hearing that later Rare games had quite so much left over in them.



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