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Nice! That level of simulation detail is the sort I've always wanted to see in city sim games, with people modeled as rational agents with internal state.

It would be fun to see the kinds of emergent behavior that arises. Maybe even hook an LLM up and let it drive some narratives.

I like to think too that with sufficient fidelity a simulation of this sort may be useful in real world city planning/economic modeling/geopolitics.

Will be keeping a close eye on this :)



I've always thought about plugging LLMs into the simulation, even pre-generated naratives could be interesting. But I'd have to give it more thought as it seems pretty hard for such big scale interactions (50k citizens?)

>I like to think too that with sufficient fidelity a simulation of this sort may be useful in real world city planning/economic modeling/geopolitics.

This was one of the early vision I had for this project: Simulating different economies to see which ones fared better. However I have kind of abandoned this as the realy world is just far too complex! Making a "normal" but different city builder seems a bit more achievable.




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