My example was about subscriptions, no console maker takes a cut of a subscription to a game done through the game publisher's own servers/service. No console maker takes a cut from sales of digital items done through the game's platform.
You are moving the goalposts, licencing is a well established practice and only interferes with the sale of the initial product: the game, not subsequent upsales where the console maker has absolutely no interaction with, just like royalties for IP and so on, it's another broken analogy...