Thanks for all the great feedback. This is a side project that I had been sitting on at 90% completion for months and finally got it out.
As a side note: I need to remember to not publicize newly launched apps until they have been indexed by the app store. It might not show up in the app store search until tomorrow.
The level design and artwork are done simultaneously inside of Fireworks. I have an extension which attaches metadata to objects to use in-game. I also rely on states and pages to correspond to animations and levels respectively. I.e. all of the levels of the game are "compiled" from a single fireworks doc with 20 pages, each page corresponding to a level.
That is great! It's definitely one of the most clever and unique uses I've seen of Fireworks. Hopefully, someone from Adobe is reading so they can recommend it as an article on the Fireworks Developer Center (http://www.adobe.com/devnet/fireworks.edu.html).
Yeah it is a great game, you need to think in a broader fashion than angry birds. It is kind of like the difference between protecting something vs attacking it a la computer security; protecting takes more forethought.
As a side note: I need to remember to not publicize newly launched apps until they have been indexed by the app store. It might not show up in the app store search until tomorrow.