Godot is cool, but it's still an order of magnitude more complicated to make something than 3DMM, at least in the little bit of Godot that I've played with.
You can be "productive" with 3DMM in a matter of minutes, vs the few hours it takes for Godot. Of course, Godot is infinitely more capable than 3DMM, so it's sort of apples and oranges.
You can be "productive" with 3DMM in a matter of minutes, vs the few hours it takes for Godot. Of course, Godot is infinitely more capable than 3DMM, so it's sort of apples and oranges.