I guess I'm talking about the earlier game, where I've seen many, many players 'get stuck at blue science'.
A lot of players get stuck there because you need to advance to the 2nd iron patch around then, because the starter patch is too small to sustain red circuit production.
Or I guess you can wait like 10 hours for that small patch to make enough red circuits.
But yes, a well designed train network solves the problem. But that's a nonobvious step for many players.
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Main bus style does work through that stage of the game, but requires preplanning.
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If you wish to keep your old design (aka: no restarts), building a 2nd base and connecting the two bases up (either with trains or belts) really is the answer.
In any case, the game's default settings force you to expand in the blue to purple science period, before all options of the tech tree are available.
I guess I'm talking about the earlier game, where I've seen many, many players 'get stuck at blue science'.
A lot of players get stuck there because you need to advance to the 2nd iron patch around then, because the starter patch is too small to sustain red circuit production.
Or I guess you can wait like 10 hours for that small patch to make enough red circuits.
But yes, a well designed train network solves the problem. But that's a nonobvious step for many players.
--------
Main bus style does work through that stage of the game, but requires preplanning.
--------
If you wish to keep your old design (aka: no restarts), building a 2nd base and connecting the two bases up (either with trains or belts) really is the answer.
In any case, the game's default settings force you to expand in the blue to purple science period, before all options of the tech tree are available.