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I've never heard of that either. I thought you were just supposed to fix your physics timestep and sort the graphics out later.


From what I vaguely understand, the goal here is to reduce jerkiness if you render faster than you tick your physics. But then I always thought that beyond stability, the other main reason to make your physics time step independent from rendering is so that you can tick physics more often than you draw.

(Thinking about it now, I suppose this trick lets you update physics less frequently than drawing while faking fluid movement, and free up CPU time for other tasks.)




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