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It probably would. But this port was mostly done to understand Wolfenstein 3D in detail, not for the source port itself. I could have generated big parts of the code. But I would have learning by doing that.

Flickering is fixed now. It was introduced with the late feature of animating BJ face on the start...

Yes, the code is _very, very_ close to the C-Code. All over the place.

I had the same thought. I never used C in a real project, but use Rust a lot. I looks like a real replacement for C.


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