Like all software companies that go down the subscription hole, they do their best to hide it. You literally have to login and click on a bunch of things to get to that point.
And I'm sure this will all change when the new vulture capital fund that snaps it up tries to extract every last microcent of "value" from the brand.
I should also note I jumped ship to DxO as soon as C1 started going down the subscription hole. And frankly, I'm kind of glad they're struggling. I guess they thought they were going to replicate Adobe's "success" with subscriptions without first being a near-monopoly.
I'd be disappointed if it didn't. My Bosch is running for about 13 years right now and just as well as when I bought it.
Maybe it helps I'm in the EU and there's a law stating you have right of compensation if it dies within a decade...
Test Drive 2 (and 1) used a pseudo-3D renderer with scaled sprites (see https://www.mobygames.com/game/2107/the-duel-test-drive-ii/s...)
TD3 used a 'real' 3D engine, but as a result it needed a beefy machine for the day. Driving felt a lot slower too, I never found it as much fun as TD2.
I wonder how many of those are actually still out there. According to Wikipedia, Intel kept making replacement parts (386 and 486) until September 2007, but personally, I have never come across one in actual use. My own career in this field began with an internship in 2008. My day job includes working on a PLC runtime with a code base older than myself, originally written for DOS, but every industrial PC (or other x86 based embedded device) I have ever got to play around with had at the very least a Pentium class CPU in it.
As for the Windows 3.x based industrial equipment: Some industrial devices I have worked on in the past turned out to actually be ARM based, running Linux, but the software went a long way to convincingly fake old Windows style UI or emulate a DOS prompt. I was once tasked to extend such a UI library to faithfully reproduce Windows 98 style color gradient borders.
Only once have I seen an actual embedded 486SX with my own eyes, but not in active use anymore. Last year, someone dragged a dusty, old, weirdo Siemens telephony box to the the local Hackerspace. The box itself had a design language that screamed "Star Trek: Voyager". I found a UART, it was running "On Time RTOS-32" which, according to the German Wikipedia, was an RTOS with a Windows API compatible userspace, developed by a German company in 1996 and discontinued in 2023.
> Some industrial devices I have worked on in the past turned out to actually be ARM based, running Linux, but the software went a long way to convincingly fake old Windows style UI or emulate a DOS prompt. I was once tasked to extend such a UI library to faithfully reproduce Windows 98 style color gradient borders.
IBM mainframes have an embedded PC (the "Support Element") used to manage the hardware configuration and diagnostics. Originally, it ran OS/2. In 2005, IBM replaced it with Linux–running a UI which looked like OS/2. (At some point more recently, they refreshed the visual look so it doesn't look like OS/2 any more, although I'm not sure when they did that.)
Also, don't get the [flagged]. For what it's worth: Rutger Bregman is a historian and best-selling writer from the Netherlands. While you don't have to agree with everything he says most is thought provoking at least.
I've played BotW on Switch 1 and the Switch 2 upgraded edition. While some scenes are a bit choppy on Switch 1 it's never in the way of gameplay and even on Switch 1 one of the best video games of the last decade.
Of course Switch 2 is faster and the better console (it should be), but if you're focussing on raw performance you're in the wrong crowd.
Even on PS5 you have load times and performance tradeoffs. There will be a time when we're wondering how we put up with the 'impossibly slow' current generation of consoles like we're doing with the 8-bits machines now.
> While some scenes are a bit choppy on Switch 1 it's never in the way of gameplay
BOTW had issues with framerate (30fps was the baseline which isn't good to start with), and often dropped to below that in open world scenarios. TOTK has major performance issues on the Switch 1 though IME.
It was a hype in the Linux community at the time. Around that time I moved from study to job and had a bit of cash to spare. Couldn't resist a good deal for a second hand SL-5500, but I think it was ahead of its time and the potential not fully realized.
It was also not really open source. You could compile your own distro, but nothing ever produced by the Zaurus community would ever offer as much functionality as the proprietary Linux desktop from Sharp on the 5500 at least.
Unless you write everything from scratch, you are forced to deal with 20 years of bad design. I really wish people would just stop beating this dead horse.
A lot of de Java standard library is actually quite nice to program with. Of course there are less good parts, but Java is committed to compatibility so you can choose between dealing with an old design versus continually refactoring code to the standard of the day. I prefer having a choice.
As far as Java use in companies is an indicator, the horse is still running.
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