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Stories from November 14, 2008
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Single founder + non-startup hub + non-web2.0-buzzworthy product == everything you're told not to do.

I've said this before, but the biggest takeaway from the balsamiq story seems to be: put your head down and focus on making a great product, everything else will follow.

2.Heysan (YC 07) - 100 million monthly page views and 600,000 users (mobileindustryreview.com)
69 points by gustaf on Nov 14, 2008 | 33 comments
3.The world’s most super-designed data center – fit for a James Bond villain (pingdom.com)
63 points by epi0Bauqu on Nov 14, 2008 | 13 comments
4.Zed Shaw responds to DHH's Ruby Myths (zedshaw.com)
61 points by raju on Nov 14, 2008 | 58 comments
5.Tell HN: I'm freee
54 points by zhyder on Nov 14, 2008 | 30 comments

Personally, I feel that we worry way too much about keeping our source code top-secret. One reason people think source code is valuable is because "the resulting product is valuable, so therefore the source code is even more valuable, right?" ... well, no. The product is valuable because of the thousands of small decisions you made as you were developing the product. The source code is just the manifestation of those decisions. In other words, the product is valuable because of its design, not because of the source code that describes that design. Just because someone has access to a product's source code doesn't mean they can make valuable decisions about it. And if they can't do that, then they can't "steal" your hard work by building on top of it and selling it. They just don't have the domain experience to do that. Plus, they would always be slightly behind you in terms of development, because you're constantly adding new features and fixing bugs.

I'm actually toying with the idea of shipping the source code to my first game when I release it. The game will be pretty large-scale (it's 3D, as just one example) so the game engine's source code could potentially be very valuable. However, I feel that I shouldn't necessarily keep it closed-source, because the profits from actually selling the game would far outweigh profits from licensing the engine, so it wouldn't be tactically wise to spend time on trying to license the code. Therefore, the closed-source model doesn't really provide a competitive advantage, so why not open-source it?

A potential problem with "open source on launch" is that someone could immediately clone the product and sell it for less. Except they can't. In the case of my game, I'm going to copyright all of the art assets and other game data. To clone the game, they would need to copy and redistribute that game data, which is illegal, which means I could sue them and shut them down. It would be an annoyance, but it doesn't make sense for them to do that anyway, so I doubt many people will try.

Also, piracy isn't a problem for the "open source on launch" model. In the case of desktop products, releasing the source code would allow pirates to easily circumvent any copy protection embedded in your code. But the thing is, it's easy to crack a closed-source program's copy protection anyway. It won't cause additional people to pirate your desktop product. And if your product is server-side, then by definition it can't be pirated.

Lastly, consider this. If it's harmful to open source a propriety application, then there should be examples which support that conclusion. However, can you find just one example of a company that failed or was harmed because they open-sourced their application? Id Software has released the source code to many of their games (Doom, Quake 1, 2, and 3, etc). Quake 3 generated over a billion dollars in revenue, and yet its source code is free to all. And it's very unlikely that Id was hurt by that decision.

It seems like source code protection is one of those logical fallacies that's easy for most people to believe, as long as they don't think about it too much. (Like "the world seems flat, so therefore it must be flat".)

7.Ticketstumbler (YC summer 08) "growing 50 percent a month" (masshightech.com)
42 points by ksvs on Nov 14, 2008 | 26 comments
8.Michael Crichton on talent: "I just work hard" (youtube.com)
43 points by henning on Nov 14, 2008 | 17 comments
9.Five whys: The startup immune system, Part 1 (venturehacks.com)
43 points by wheels on Nov 14, 2008 | 20 comments
10.Analyst nails the current crisis in 2006 (37signals.com)
39 points by mattjaynes on Nov 14, 2008 | 13 comments
11.Sun announcing up to 6000 (18%) layoffs (bloomberg.com)
38 points by andr on Nov 14, 2008 | 31 comments
12.Man Writes Software, Blogs About it, Makes $100k in 5 Months (readwriteweb.com)
36 points by Anon84 on Nov 14, 2008 | 3 comments

YC rejection letters should include a link to this blog post.

Bah, we don't need these people. I'm not being bitter, I'm honestly not. I will be graduating soon (a few months), and I have seen many of these engineers-turned-bankers first-hand. We don't need them; the engineering profession wouldn't benefit from having them.

There are two types of people who go to college for engineering: those who truly love coding, circuit design, mechanical design, etc, and those who do it for lack of a better thing to do.

The first type are the ones who stay up late hacking, read up on the news, and keep themselves on the bleeding edge. They're the ones who know what they're doing.

The second type invariably just does the coursework needed to pass and get his degree. He's usually incompetent when it comes to his field of study, because his brain is filled with thoughts of paychecks and bonuses, not technical problems.

We don't need them. And I'm sure when the tech industry takes a tumble next time they'll all be gone again, to whatever field promises to be lucrative.

15.How I Use My Mac (tbray.org)
33 points by razorburn on Nov 14, 2008 | 19 comments
16.Ask 37signals: Does "Getting Real" work in this economy? (37signals.com)
32 points by sant0sk1 on Nov 14, 2008 | 4 comments

"Mom, DHH called me a stupid-head!"

"Did not!"

"Did so!"

...

Etc., etc.

Honestly, neither of these guys need us feeding their egos. They've contributed some decent infrastructure for web hacking, but if they want to have a he-said/she-said argument, that's their business. I personally don't want to waste any more time on their little ego-fest.

Let's turn this into a thread about Passenger, instead, since both of them seem to be blessing it as the next great thing for Rails deployment. Personally, I've been nervous about using it in production, mainly because I don't yet trust that it isn't going to interact poorly with my rewrite rules and authN/Z setup. Apache configurations can feel a bit like voodoo even when modules aren't stomping all over each other, and the interaction of Passenger with mod_rewrite, in particular, seems like it could cause breakage.

That being said, once you get the thing packaged and installed (which wasn't as easy under Debian as I'd like), it does save a lot of resources compared to a Mongrel-based deployment. I've seen a drastic reduction in RAM usage, as well as a major decrease in the number of idle database connections lying around in inactive Mongrel backends.


Oh come on.

I'm all for gay rights, but this article's premise is completely ridiculous.

19.Engineering: Suddenly Sexy for College Grads (businessweek.com)
29 points by raju on Nov 14, 2008 | 24 comments
20.Open-source your product (news.ycombinator.com)
29 points by palish on Nov 14, 2008 | 13 comments
21.Chandrayaan-I Impact Probe lands on moon (indiatimes.com)
29 points by baroova on Nov 14, 2008 | 11 comments
22.GirlInYourShirt: $75 Buys Your Startup Marketing For A Day (techcrunch.com)
26 points by jmorin007 on Nov 14, 2008 | 25 comments

put your head down and focus on making a great product, everything else will follow

And market the hell out of it.

The Balsamiq approach to marketing (market the success story) is quite similar to that of 37Signals, actually, and both essential and very effective.


This guy is the best economist i have ever seen, he has predicted 15 of the last 3 recessions.
25.Where it went wrong for Jerry Yang (economist.com)
24 points by davidw on Nov 14, 2008 | 12 comments
26.Attention, Startups: Move to New England. Your Gay Employees Will Thank You. (xconomy.com)
24 points by bbuderi on Nov 14, 2008 | 163 comments

One note about Id and their open source: they "only" release the source for their old engines, the most recent one is closed and licensed.

Giving something away -after- it has earned you a billion is less risky than doing it -before- you've earned the money.


I did not read DHH's post and think he was suggesting Mongrel was leaking. I see that DHH screwed up and said Mongrel (which they were using in production, just not on Basecamp) when he should have said FCGI. But Zed has taken an entire DHH post, zoomed in on one irrelevant error, and attempted to twist the entire discussion around it.

Let's settle it now:

* Mongrel wasn't leaking.

* DHH clearly appears to have misspoken.

* But DHH also clearly said the leaks were in his application code.

The rest of this post is just more-of-the-same drama from Zed.

This time, instead of bizarro rants about Ruby security, or the play-by-play of the crank calls he gets, we get to hear about how Mongrel destroyed his career and how Rails will destroy the Passenger team. I can't see how this stuff has any relevance to me, as a professional developer, at all. If you can't make time to contribute to open source projects without screwing up your career, don't do it.


Yeah. The guy usually comes off as an angry lunatic but his posts are still informative. DHH, on the other hand, seems to gloss over details and his posts tend to read more like marketing materials than anything else.

Although this little feud is getting old, I'm also looking forward to DHH's response. It will be interesting to see if his comment about Mongrel was simply an oversight or a cheap shot lie. I think it shows a total lack of class on the part of DHH to publicly speculate on a blog about Zed's mental well-being so I wouldn't be the least bit surprised if it was the latter.

30.Living Wage Calculator (psu.edu)
21 points by jwilliams on Nov 14, 2008 | 34 comments

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